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Flash 5 Cartooning (with CD-ROM)
Flash 5 Cartooning (with CD-ROM)

Author: Mark Clarkson
Published: 01-Mar-2001
Pages: 288
Rating: 9
List Price: $49.99
Your Price: $34.99

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The book has two outstanding features: first, it's about making cartoons, not Flash. It just so happens that the tool of choice is Flash and the mode of distribution is the Web. Topics like scripting (writing a cartoon story, not computer scripting), storyboarding, layout, camera moves, and basic animation technique are well covered, as well as the Flash interface, how Flash works, how to compress media for faster downloading, basic HTML, and other Flash- and Web-specific topics.

The second great feature is the CD-ROM, which includes samples and material used in the chapters, but above all contains a digital version of the book. Not a stripped-down, bare-bones text version, but a full-color, searchable version. Having a material like this at one's fingertips on CD-ROM raises its usability rating through the roof.

Written in a clear, concise, and lighthearted voice, the book spans 15 chapters. Every page has a handful of screen shots, and every page is in full color. There were no shortcuts taken in either content or production value.


Flash 5 Dynamic Content Studio (with CD ROM)
Flash 5 Dynamic Content Studio (with CD ROM)

Author: Philippe Archontakis, Others
Published: 01-May-2001
Pages: 1000
Rating: 8
List Price: $59.99
Your Price: $41.99

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This book assumes that the reader already knows the fundamentals of creating Flash movies, and that they are familiar with the basic relationships between web servers and web clients (browsers). It does not assume any programming knowledge.

This book will outline the importance of dynamic content in the future development of Flash, and demonstrate the best tools for integrating dynamic content using Flash as a front-end. Readers will see how to link Flash movies, via a middleware bridge, through to a back-end datastore (eg of images and text).

Dynamic content generation tools covered will include Flash Action Scripting, Macromedia Generator, Flash Turbine, Swift Generator, and ASP.

By the end of the book, the reader will have a solid understanding of the potentialities and benefits of using dynamic content with Flash, and will be able to choose the best ways of implementing dynamic content solutions in their designs.

In response to disappointment from some Mac-users, Friends of ED would like to stress that this book is strongly orientated around the Windows platform. We hope this book offers a comprehensive and advanced guide to injecting dynamic content into your Flash website.

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