Thread: To hang or to be hung!
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01-13-2004, 06:08 PM #1
To hang or to be hung!
Specifications of the rules of the game:
This “hangman game” consists in trying to build words, involving 2 opponents that play, by turns, a letter at a time.
The game will develop through several words, each one worth 1 point for who wins the challenge (see bellow). Each new word is activated by turns, by each player.
It loses a point the player that is unable to finish the word, if the word exists.
If the word doesn’t exist the player that putted the last letter loses 1 point. Also loses 1 point the player that finishes the word, so it is in the best interest of each player to find alternatives of continuation that do not make a word.
For each time someone loses 1 point, a gibbet is built and hangs a pseudo-hang man.
At the end of 10 points, the player loses and the last hangman picture is shown.
It is imperative that the program implement the following functionalities:
1- The words accepted are part of a list that the computer knows and validates;
2- For test purposes it will be given a list of words based on a common concept or theme, which we must put in the game in the most adequate way;
3- It should be allowed, through an option available in the web page, to select the following game-types:
a) Human vs Human
b) Human vs Computer
c) The computer against himself;
4- It should be possible to resign, when it’s unable to continue; if the other player can finish the word, he wins, else loses (if he also resigns, in the consequences of the first resign); all the words are checked against the list known by the computer and only will be accepted the ones that are there;
5- It should be possible to quit the game, a situation in which the both players lose (they get hanged);
6- It should be possible to reboot the game at any instant, and then all the players will naturally have 0 points, then, we could choose our next opponent (computer or human).
Guess what, teacher...?!
I never programmed before!
01-20-2004, 01:55 PM #2
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01-30-2004, 04:04 PM #3
Yeah, by the way...